
Builds & Runes
based on 4,762 matches · Patch 16.20
Region
Win Rate
49.2%
Games
4,762
KDA
—
Runes
Primary




Secondary



Stat Shards
Attack Speed
Move Speed
Health Scaling
51.1% WR
573 Games
Summoner Spells


48.8% WR
2626 Games


49.7% WR
1720 Games


49.4% WR
405 Games
Boots

49.1%
2764 Games

51.1%
750 Games

51.7%
621 Games

52.1%
265 Games

41.9%
43 Games
Item Builds



63.3% WR
158 Games



54.3% WR
116 Games



52.6% WR
97 Games



52.1% WR
73 Games



63.8% WR
47 Games
Most Used Items

50.4%
3455 Games
Core

50%
2145 Games
Core

53.2%
824 Games

54.5%
792 Games

53.2%
673 Games

53.5%
490 Games

58%
388 Games

52.1%
194 Games

59.7%
176 Games

45.8%
166 Games

53.7%
149 Games

56.4%
140 Games
Counters
Strong against

Camille
65.1%
43 Games

Lux
62%
92 Games

Poppy
62.5%
56 Games

Brand
65%
20 Games

Galio
63.2%
19 Games
Weak against

Elise
26.9%
52 Games

Tahm Kench
34.2%
38 Games

Zac
16.7%
6 Games

Zoe
38.9%
36 Games

Anivia
30%
10 Games
Base Stats
Health
630
+103 / per level
Mana
350
+50 / per level
Attack Damage
52
Armor
32
+4.7 / per level
Magic Resist
30
+1.3 / per level
Attack Speed
0.658
+2% / per level
Move Speed
335
Range
500
Abilities
P

Traveler's Call
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Q

Cosmic Binding
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
W

Caretaker's Shrine
Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
E

Magical Journey
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
R

Tempered Fate
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
Tips
As Ally
- •It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
- •Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
- •Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
As Enemy
- •Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
- •You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
- •Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!
Skins (11)

Bard
Lore
A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.