
Builds & Runes
based on 4,735 matches · Patch 16.20
Region
Win Rate
48.8%
Games
2,852
KDA
—
Runes
Primary




Secondary



Stat Shards
Attack Speed
Adaptive Force
Health Scaling
48.6% WR
1054 Games
Summoner Spells


48.9% WR
2847 Games
Boots

49.7%
1245 Games

48.1%
674 Games

52.4%
534 Games

47.3%
131 Games

37.5%
56 Games
Item Builds



47.3% WR
385 Games




58% WR
100 Games



52.1% WR
73 Games



62.1% WR
58 Games



64.7% WR
51 Games
Most Used Items

47.9%
2217 Games
Core

50.5%
1843 Games
Core

52.6%
1426 Games
Core

50.1%
615 Games

61.5%
520 Games
Strong

49.2%
378 Games

49.6%
343 Games

52%
302 Games

87.6%
177 Games
Strong

55.9%
161 Games

51.6%
95 Games

52.2%
92 Games
Counters
Strong against

Udyr
69%
29 Games

Cho'Gath
61.4%
70 Games

Locke
75%
12 Games

Malphite
72.7%
11 Games

Sejuani
62.1%
29 Games
Weak against

Xin Zhao
35.9%
39 Games

Nunu & Willump
37.1%
35 Games

Nidalee
38.3%
47 Games

Hecarim
39.8%
83 Games

Fiddlesticks
38.2%
34 Games
Base Stats
Health
640
+109 / per level
Mana
375
+25 / per level
Attack Damage
57
Armor
31
+4.3 / per level
Magic Resist
32
+2.05 / per level
Attack Speed
0.625
+2% / per level
Move Speed
345
Range
150
Abilities
P

Moonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Q

Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
W

Pale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
E

Lunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
R

Moonfall
Diana reveals and draws in all nearby enemies and slows them.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Tips
As Ally
- •Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
- •Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
- •Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
As Enemy
- •Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
- •Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
- •Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
Skins (16)

Diana
Lore
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.