
Builds & Runes
based on 1,565 matches · Patch 16.20
Region
Win Rate
48.1%
Games
1,329
KDA
—
Runes
Primary




Secondary



Stat Shards
Adaptive Force
Adaptive Force
Health Scaling
45.5% WR
255 Games
Summoner Spells


49.6% WR
945 Games


43.3% WR
351 Games


60% WR
30 Games
Boots

50.8%
535 Games

46.7%
349 Games

47.6%
288 Games

54.8%
104 Games

16.7%
42 Games
Item Builds



61.5% WR
130 Games



51.7% WR
58 Games



52.8% WR
36 Games



56% WR
25 Games




52.9% WR
17 Games
Most Used Items

48.9%
1203 Games
Core

53.5%
544 Games

55%
462 Games
Core

48.5%
367 Games

52.5%
141 Games

49.2%
130 Games

50.5%
107 Games

43.9%
41 Games

55.3%
38 Games

82.9%
35 Games

50%
22 Games
Counters
Strong against

Renekton
68.8%
32 Games

Volibear
75%
12 Games

Nasus
68.4%
19 Games

Malphite
62.9%
35 Games

Vladimir
70%
10 Games
Weak against

Anivia
12.5%
8 Games

Ornn
34.6%
52 Games

Gragas
31.6%
19 Games

Illaoi
30.8%
13 Games

Tristana
20%
5 Games
Base Stats
Health
640
+105 / per level
Mana
150
Attack Damage
64
Armor
36
+4.7 / per level
Magic Resist
28
+1.55 / per level
Attack Speed
0.644
+1.85% / per level
Move Speed
345
Range
125
Abilities
P

Junkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Q

Flamespitter
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
W

Scrap Shield
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
E

Electro Harpoon
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
R

The Equalizer
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Tips
As Ally
- •Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- •Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- •If you are winning a fight you can use your ultimate to wall off an escape path.
As Enemy
- •Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
- •Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
- •Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Skins (6)

Rumble
Lore
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.