
Builds & Runes
based on 2,715 matches · Patch 16.20
Region
Win Rate
48.8%
Games
1,247
KDA
—
Runes
Primary




Secondary



Stat Shards
Adaptive Force
Adaptive Force
Health Scaling
52.4% WR
309 Games
Summoner Spells


48.8% WR
750 Games


46.9% WR
305 Games


50.5% WR
188 Games
Boots

49.6%
962 Games

48.2%
112 Games

41%
78 Games

52.5%
59 Games

42.9%
14 Games
Item Builds



49.2% WR
59 Games



41% WR
39 Games



51.6% WR
31 Games



35.7% WR
14 Games



45.5% WR
11 Games
Most Used Items

48.1%
1053 Games
Core

50.7%
730 Games
Core

48.9%
223 Games

55%
149 Games

46.2%
104 Games

53.4%
58 Games

44.4%
36 Games

51.6%
31 Games
Counters
Strong against

Rakan
69%
29 Games

Vel'Koz
70.6%
17 Games

Morgana
64.7%
17 Games

Neeko
70%
10 Games

Pantheon
70%
10 Games
Weak against

Leona
28.8%
52 Games

Taric
0%
5 Games

Sona
30%
20 Games

Braum
37.8%
37 Games

Nautilus
39.3%
56 Games
Base Stats
Health
574
+93 / per level
Mana
418
+25 / per level
Attack Damage
53
Armor
29
+4.2 / per level
Magic Resist
30
+1.3 / per level
Attack Speed
0.681
+2.11% / per level
Move Speed
340
Range
575
Abilities
P

Garden of Thorns
Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.
Q

Deadly Spines
Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.
W

Rampant Growth
Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.
E

Grasping Roots
Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.
R

Stranglethorns
Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.
Tips
As Ally
- •Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
- •Seeds grant vision to your team.
- •Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.
As Enemy
- •Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
- •Moving closer to Zyra can be a smart move if she places plants too far away from herself.
- •Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
- •Moving the fight to a different area will deprive Zyra of accumulated seeds.
- •Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.
Skins (12)

Zyra
Lore
Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.